Six years ago to the day, Drawnonward posted an entry here titled Depth First, Accessibility Never? where he talked about the game’s depth, how it can intimidate new players, and what we can all do to help mitigate that. The biggest gains to be had, of course, are still on the game development side of things, but now’s a good time to take stock of what we have (and haven’t) done on the community side:
Continue reading
Subscribe
Get email updates about new entries:
Twitter
@SpyPartyFans
What is SpyParty?
SpyParty is a spy game about human behavior, performance, perception, and deception. While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives.
Unlike the suave and confident spies you might find in films or books, most spies in spy games are more like super powered commandos--more Rambo than James Bond. By contrast, SpyParty is a new and quite different game about the more interesting and deeper aspects of being a spy.
Category Archives: articles
State of the Party: Six Years Later
Should You Choose to Accept Them? How to Value Missions
Which missions are the strongest?
There’s much debate in the SpyParty community about this question, and even players who don’t engage in that debate influence it; the way one plays spy is a direct reflection of which missions they believe are strong in various situations. But how do we evaluate mission strength, and by extension, how do the venues we visit affect those evaluations?
We can answer this question by answering two others: