Chris Hecker participated in a “Kotaku Asks” comment-based interview yesterday. You’ll wanna go and read the whole thing, though the system isn’t the most intuitive, so here are some of the answers you (if you’re visiting a site like this) are probably most interested in:
Chris Hecker: If it does, I’ll announce it way in advance so people have a chance to get in before the price goes up. I’m spending a lot more on the game than I originally thought (basically, I’m burning my savings to the ground, wheee!), but on the other hand, you want indie multiplayer games to be as accessible as possible. Plus, if $15 is good enough for Counter-Strike, maybe it should be good enough for SpyParty. 🙂 Basically, I don’t know. I want to have two-for-one discounts, spawn copies that’ll play their parent copy for free, and other stuff to help accessibility as well.
Chris Hecker: Yeah, people bouncing off the game is the biggest problem right now. As I’ve said before, it’s still so early, and so harsh of a learning curve, and there are so few features to gently ease somebody into it that it’s not surprising. Plus, it stands to reason that as more people hear about the game, the percentage of superfans willing to go through all that to find the goodness will go down. So, my job is to fix all those impediments. But I also want to keep making the game deeper, so it’s hard. I think spectation will help, but single player is a huge thing the game needs to ease people in. That’s my lesson from Hearthstone.